Plus, Microsoft's cloud service, Cloud Gaming, is part of Ultimate at no extra cost. As mentioned, it includes Xbox Live Gold, Xbox Games Pass for PC and EA Play. Xbox Game Pass Ultimate is priced at $16.99 or £12.99 a month. The standard version of Game Pass includes access to hundreds of games with new additions all the time, and costs $10.99 or £8.99 a month - however, it doesn't include online multiplayer access. It's not live yet, and for now is still called Xbox Live Gold, but Game Pass Core launches on 14 September 2023 and will cost $9.99 or £6.99 each month (or $60/£50 a year) for access to online multiplayer in your games, and a roster of over 25 Game Pass games. When Game Pass Core launches in September 2023, there will be three tiers of Game Pass available - check out the cost of each, below. The included Xbox Live Gold also gives subscribers exclusive discounts on many games on the Xbox Store. It could also include all of Activision Blizzard's vast back catalogue of titles, when Microsoft's acquisition completes, including legacy and new Call of Duty games. This includes Halo Infinite and Bethesda's new, forthcoming sci-fi RPG, Starfield. Microsoft adds releases of its own and many third-party games on the same day they are released in stores. Xbox Series X/S, Xbox One, Xbox 360 and original Xbox games are part of the line-up, the latter two through backward compatibility, so there are plenty of top titles to choose from. Some titles might become unavailable as others are added, but you also have the option of buying any of the collection outright at discounted prices. You can download the games and play them as often as you like, as long as you continue to pay the monthly fee. If you upgrade to Xbox Game Pass Ultimate, you also get Xbox Live Gold, PC Game Pass, EA Play and access to Xbox Cloud Gaming, all for the same price.
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To answer your question of "how likely is one to pull this off" for those three, the Pokemon one requires no almost advanced execution, other than turning off the console at a precise point to corrupt the save data you otherwise just need to follow a simple (though long) series of steps. Off the top of my head I can think of such routes for Pokemon Red/Blue, Ocarina of Time, and Super Mario World. something a human could pull off, as distinct from TAS). I don't know about the run shown in the OP, but there are a fair number of memory-manipulation/ACE speedruns that are feasible in RTA ("real-time attack", a.k.a. If you're interested in the topic, you might like the Super Mario World speed run that uses a similar technique ( ), or the recent work on removing randomness from Wind Waker runs ( ). So it's creating a whole new genre of runs that simply isn't about execution anymore. Third, the games themselves are understood better (as recently exemplified by the Super Mario 64 full reverse engineering). They now include better ways to track what's happening in memory. Second, the emulators available to the speed running community have evolved. First, it's difficult to improve on the regular world records since they're so optimized (just have a look at Quake Done Quick and its sequels). Never expected this video to turn into a full on reverse engineering explanation.Īs a side note, this kind of speed run has become more popular in the recent years for a combination of reasons: I'm impressed the author went to recreate the run frame by frame, and then used those findings to analyze what was happening. I always see players saying they do not win championships and etc. Poohlykhomyak! Yes, every day I try to learn something in FP and I know that there are still many hidden things that make me want to play more and more every day. Only why thing I can not understand: Rota why all your other Brazilian friends are not even close to your success? You dont share your findings with them? LOL ))) And his videos are never discover all secrets. Rota is just fanatically addicted to explore this game. I like FP because I always discover something new, but for this I have to try new techniques, and many do not. You are right and the many comments that I read here in the forum is one of the most correct. Retrieving the correct way is my main cause of new success so dont think cheating is the cause of the more successful players because they have probably used a correct form of retreival. Its hard to explain my new success method but wanting to express that players may have learned the game through trial an error. Finding a new retrieval tech that works opened my new success to score high in comps. Now i feel that cheating isnt the cause of players posting in top ten. I was so excited and proud to post 6 place. So what im trying to say is players that place in top ten may have a strategy that fisherman use to score high. But i have been working on different retrieval methods and finally landing a technique that worked. Ive been playing for years and never placed in top ten. Finished 6 place earlier in comp earlier for the first time ever in top ten. “The collective emotion of the country was divided,” says Jerry Lembke, a Vietnam veteran, sociologist and author of The Spitting Image: Myth, Memory, and the Legacy of Vietnam. For a decade, as one person was shipped off to fight, another was returning. Unlike conflicts with massive demobilizations, men came back from Vietnam by themselves rather than with their units or companies. The Vietnam War lasted from 1964-1973-the longest war in American history until it was overtaken by the one in Afghanistan-and servicemen typically did one-year tours of duty. This was partly due to the logistics of the never-ending conflict. As a cohort, Vietnam veterans were met with none of the fanfare and received none of the benefits bestowed upon World War II’s “greatest generation.” No 'Welcome Home' parades for Vietnam vets. Some, like Wowwk, say they had invectives hurled their way others, like naval officer Ford Cole, remember being spit on. And for the men who served in Vietnam and survived unspeakable horrors, coming home offered its own kind of trauma. The Vietnam War claimed the lives of more than 58,000 American service members and wounded more than 150,000. A group of amputee Vietnam veterans talk together at a hospital in San Francisco, California, 1967. I donated these models to the Museum of Nuclear History in Albuquerque a few year back/ Foster's comments about his model set.Ī note of interest regarding your models. I was glad to hear from Rich and find out there are at least two sets of these The model set shown below was owned by Rich Foster who sent me these photos in April 2015Īfter seeing the Montana model set on this site. Incorporating Fallout Shelter Into Building Design Scale Models The Family Shelter Designs Booklet is downloadable at the link below in Adobe PDF file format. I have put up individual pages with photos of each model and another page featuring the school models so they can be seen in more detail. Pretty amazing they have survived in this almost-new condition for so long. 2610 Jefferson Davis Hwy, Alexandria Virginia. The models and crate were built by Art Designers, I wouldīe very interested to know if there were other sets like this sent to other states. I assume that this set must have been used at public events to promote fallout shelter construction by citizens. Not all of the shelter plans in the Family Shelter Designs booklet have been modeled in this set. Made crate in which each model fits for storage. The model set of small shelter models and one school model was stored in a specially Out by DOD OCD as part of the program to promote architects to include fallout shelter space in new construction. These aren'tīased on actual plans, that I know of, but are examples of similar designs shown in booklets sent H-7 published by the Office of Civil Defense in 1962. Small shelter models are 1"=1'-0" scale and are built to plans from the Family Shelter Designs booklet The purchasers contacted me about the models and were kindĮnough to send a good set of photos to me so I could document each model here on the site. This set of shelter models was found with a lot of civil defense equipment purchased from the Kouts High School Annual, 1911, 1912, 1912 Internet Archive Westchester Middle School yearbook, 1972 (included in US School Yearbooks) Ancestry Westchester Middle School - Reflections Yearbook (Chesterton, IN), 1972 E Yearbook Westchester Junior High School yearbook, 1972 (included in US School Yearbooks) Ancestry Teachers of Chesterton Junior-Senior High School (1952, 1958) Indiana Genealogical Society Students of Chesterton Junior-Senior High School (1952, 1958) Indiana Genealogical Society Liberty Township High School - Moraine Yearbook (Chesterton, IN), 1959, 1960, 1963, 1965, 1966, 1969 E Yearbook Nearby Public Schools (within a 15-mile radius) Washington Twp Elementary School, IN (< 0.1 mile) July 1, 2023, data includes home values, household income, percentage of homes owned, rented or vacant, etc. Review boundary maps and recent demographic data for the neighborhood, city, county, ZIP Code, and school zone. Input a Home Address - Find the School Zones (& Other Data) Boundary Maps, Demographic Data, School Zones We also have the option of mixing two legendary class dragons to achieve it, you have to be very patient to achieve them, as said before, legendary dragons have a very low percentage of appearance and therefore we must make many crosses until you get the legendary Legacy Dragon hatchling. These are obtained by purchasing them from the shop within “ Dragon City” and consist of a single element, hence its name. We can start with two pure dragons by combining them with each other, these are: Sleeping Beauty Dragon, Bunny Dragon, Black Swan Dragon, Scientific Dragon, among others. 1.000 FREE GEMS How to Get Legacy Dragon in Dragon City How to get the Dragon Legacy in Dragon City Test 3, 2012: Alterations made to the turret, gun mounting, and chassis. The turret was also introduced to begin evaluation of the 2 components together. The engine and transmission were also introduced onto the chassis. Test 2, 2011: Gunnery systems were added to the turret such as the Fire Control System (FCS), aiming devices, and traverse motors. The chassis – without engine and transmission – was put through various stress tests. The turret was mounted on a platform for firing tests. Test 1, 2009: This tested the turret and chassis separately from each other. A series of four tests began following this. Work on the first prototype began in 2008. The Type 16 project began life in 2007-08 and was led by the Technical Research & Development Institute of Japan’s Ministry of Defense. It can traverse tight rural trails and heavily built up city blocks with ease, or even be air transported for island defense if necessary. As such, it is far more flexible in its deployment options. In 2011, this changed to ‘Maneuver/Mobile Combat Vehicle’.Ĭlassed as a wheeled tank destroyer, the Type 16 is much lighter and faster than the Japanese Ground Self Defence Force’s tanks. The MCV originally stood for ‘Mobile Combat Vehicle’. The Type 16 MCV (Japanese: – 16式機動戦闘車 Hitoroku-shiki kidou-sentou-sha) is one of the Japanese military’s latest developments. I had in mind that I wanted to write a pop song. This started from the modulated piano sound-I built the song around that part. To celebrate Radio Red, Groves shares those curiosities with us in her track-by-track breakdown of the LP, illuminating the intricate networks of communication and introspection that inspired each of the album’s 10 tracks. Elsewhere, Sampha, an artist among Groves’ tight circle of trusted collaborators, lends his voice to “D 4 N” and “Good Intention.”Ībove all else, Radio Red is the long sought-out thesis statement for Groves’ evolving project, one which displays her versatile production chops and distinct curiosities. There’s a hint of whimsy hidden in these songs, moments of gentle surprise where Groves’ delicate synth production elicits a cool shiver. The plaintive keys alongside Groves’ crystal-clear voice on “Sarah” are hypnotic, and the layers of oscillating rhythms that appear throughout “Synchronicity” make it hard-but fun-to follow. Groves has a fascination with communication that comes through immediately on opener “Sky at Night” as she asks: “Did you get the message? / Sent it straight up to the sky.” The tension and release is immediately memorable, with echoing keys ascending and dropping in dynamic, the texture invoking the foggy glow of a London evening. It’s a far cry from the avant folk of her earliest releases, but Groves’ ’80s-inspired dream pop ballads represent a unique niche. Now, Groves returns with her first LP under her own name, Radio Red, the culmination of years spent curating a cogent aesthetic defined by soulful balladry, delicate synths, and glowing production. Intensity, love, and (mis)communication are frequent ponderings for the UK-based songwriter and producer who-from her early days performing in West Yorkshire under the name Blue Roses-has now spent over a decade slowly building a solo practice in London, releasing a series of EPs leading up to 2020’s A Private Road, her first for Bella Union. In Laura Groves’ world, verdant fields bite back and harsh red lights fuzz out into loving glows. Yellow light is quite easily the most common, seen from torches, glowstone, lava, fire, and the sun. In fact, most of the light sources in vanilla seem as though they be the same. The stale, bleak light offered in vanilla does not give a sense of atmosphere as they do in this shader pack. The lighting is quite possibly this shader pack’s greatest virtue. On a windy day, trees and tall grass will dance back in forth in the breeze, and Sonic Ether’s shaders incorporate that sense of animation. Bodies of water, whether small or huge and open, look like a uniform piece–just like they do with real bodies of water. Certain aspects about vanilla have connected textures, but those pale in comparison to Sonic Ether’s shaders. With this shader pack, the water looks clear and fluid, plants look alive and seem to sway back and forth as if they were breathing, and nighttime feels even spookier than ever. Sonic Ether’s Unbelievable Shaders (SEUS) overhauls nearly everything about the game’s graphics. So what does one do to freshen up the graphical experience of Minecraft? Sonic Ether’s Unbelievable Shaders, also known as SEUS, is a great way to reinvent the game’s graphics from bland to breathtaking. While this has a touch of simplicity and nostalgia to it, some may find this aesthetic to be rough and stale after a while. Anyone who is familiar with Minecraft is well aware that the game’s general graphics are pixelated and primitive. |
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